DEPRAVED AWAKENING: The Official PatreonGamer Review
General Verdict: Can be the best AVN of them all,
if only you let it win over you in the right way.
PhillyGames’ Depraved Awakening was
one of the first AVNs I ever played from beginning to end, back when it was
only very freshly finished and its creator was just starting work on its
technically far more ambitious sequel, City
Of Broken Dreamers. At the time, Depraved
Awakening ranked very highly in various popularity charts, but its
positions gradually eroded over time as bigger and technically more
accomplished AVNs, one after another, began to take its place. Not in my mind, though. As far as I’m concerned
— all of its time-honored weaknesses aside — Depraved Awakening still remains the single greatest Adult Visual
Novel ever created by anybody in the business. Simply put, I believe that if
you let it impact you in the right
way, the best way possible, it can
produce the strongest mix of sexual and spiritual reactions that any such game
is even theoretically capable of. But this needs to be elucidated.
Most people who praise or criticize Depraved
Awakening understandably approach it from a somewhat former angle: it is
PhillyGames’ projection of the classic noir
style, the AVN equivalent of a Double
Indemnity or, perhaps more accurately, of a Chinatown or any such classic movies dealing with disturbing sexual
topics. (PhillyGames himself is obviously a classic movie buff: people have
spotted multiple references in his games from films going all the way to Requiem For A Dream). Predictably, you
play as a private eye who finds himself accidentally caught up in a murder
mystery and eventually traces things back to a huge sex-trafficking network,
run by the high and mighty — with the investigation inevitably putting yourself
up to the proverbial moral test. Eventually, the bad guys are exposed and
receive their just desserts, the good guys are saved and exonerated (with maybe
one or two notable exceptions), but a bitter aftertaste still remains, as in
every kind of noir experience. The
plot is, therefore, rather generic, as some people observe — nothing much to
write home about.
On the technical side, too, the game is far from perfect: not only was
it produced in the infancy period of Daz 3D-model based AVNs, but PhillyGames
himself was also learning his craft as things went along — which is most
obviously noticeable in the quality of animations, consisting of 2-3 basic
frames at first and then only very slowly improving in detail and smoothness by
the end of the game (he only made a really big leap forward with City Of Broken Dreamers). Static
renders also begin by being relatively simplistic, though eventually gaining in
detalization. Large parts of the game (again, early on) are entirely without
sound, and the selection of musical tracks (mostly by Russian instrumental
composer Kai Engel) is very meager. These flaws are all very easy to detect
and, unfortunately, they discourage many newer players from properly
appreciating the game as their attentions are whisked away to more modern and Daz-zling
(sorry) displays of brilliantly animated bouncing boobs and drilling dicks.
But even with all these flaws, Depraved
Awakening can be an extremely rewarding experience if you choose to
properly immerse yourself into it, rather than just quickly rush through the
content in search for the best scenes and the much-coveted harem ending
(spoiler: there isn’t one, although some outcomes do give you more ladies than
others). Let me try to explain what is the underlying "philosophy"
here, because my own response to the game heightened tremendously once my brain
headed in that direction — regardless of whether Philly himself intended it to
be that way, or just accidentally hit all the right buttons.
So Depraved Awakening is a
"noir" experience — dark,
disturbing, uncomfortable. The world in it is run by the bad guys, who
apparently think that the best thing they can do with their money is acquire
and exercise unlimited power over other human beings, preferably of the
opposite sex. The game basically paints a universe in which hordes of Jeffrey
Epsteins rule the day, immune and unpunishable because they have everybody on
their payroll. (It doesn’t really make that much of a difference that all the
women in the game are strictly over 18 — that’s just a genre convention). We do
not see a whole lot of those scenes,
but we do have a taste from time to time (especially if you stumble upon one of
several "bad endings", where your character surrenders to the bad
guys or even ends up becoming one), and it’s not pretty. One little scene in one of those endings, involving two
of the game’s loveliest girls and a double dildo, is almost directly copied
from the ending of Requiem For A Dream,
for instance, which is all you really need to know about the intensity of the
message.
As a lone private investigator with absolutely no one to trust in this
world other than the victimized girls themselves, you spend all your time in
this seemingly bleak, depressed, utterly hopeless world where evil is
completely normalized. Worse, your own morality is hanging on a thread, as the bad
guys have their eye on you and make attempts to corrupt you and make you one of
"them" starting from the very first chapter. How do you survive and
keep your sanity in a situation where the odds are so completely stacked
against you? Well, the game has a shocking answer for you here — you keep your
morality by formally sacrificing it.
"The only way to get rid of
temptation is to yield to it", as Oscar Wilde said.
Of all the different character arcs in the game, the one which some
people might find superfluous is the story of Judy — because it’s kind of out
there by itself, not directly tied into the main criminal storyline — but
actually, it’s the most important part of the game. Judy is made out to be your
stepdaughter (or somebody even closer to you, if you apply the lewd patch) — a
sweet, caring, 100% innocent (if not tremendously bright) teenage blond beauty
with career aspirations in the big city. Since this is a choice-based game, you
can, of course, keep your relation with her completely platonic throughout the
game, but that’s not really how it’s meant to be played. The «canon» variant
is, of course, that through the bad guys’ interference, both of you gradually
lose your inhibitions and become more and more interested in exploring the
physical aspect of your relationship. Eventually, you realize what is going on
— but by then it is too late: like some modern day Tristan and Isolde’s magic
potion, the «extra stimulation» did its job, and now father and (step)daughter
find out that not only can’t they live without doing all sorts of «depraved»
things to each other — but that, in a way, that’s the only thing that supplies
meanings to their lives, or, at least, helps them escape from the cruelty,
heartlessness, and cynicism of their entire surroundings.
Judy, with her special relationship status and starting out +50 to pure
angelic innocence, is simply the clearest example in the game — with all of its
visuals, music, and dialog beautifully coordinated so that somehow that pure angelic innocence still remains as a true asset
even during the «dirtiest» of her scenes. But the same rule applies to all your
other love interests as well — Stella, the rich widow who’s willingly condemned
herself to a lifetime of depravity; Carli, the Irish call girl who wants to
save her friend even if she knows it’s impossible; Mi-do, the Korean trophy
wife who simply wants to be used and degraded by the right guy, not the wrong
ones; and Christina, the red-headed vixen of temptation who eventually goes
from the dark side back to the light, but is perfectly willing to take the dark
side’s sexual arsenal along with her for the ride. (Because, you know, even
sweet angels of the light can find their life boring if nobody fucks their holy
asses from time to time).
As ridiculous as it may sound, the base philosophy of Depraved Awakening can be easily
formulated as follows: beat your evil enemies with their own weapon — in order
to defeat their lust for power and humiliation of others, you have to learn to
humiliate and degrade yourself (or be
humiliated and degraded, in a loving and consensual way, if you are one of the
protagonist’s love/lust interests). The game features a separate
"depravity meter", meaning that it can be played in two modes —
"softer" and more conventionally "romantic", if you stay
away from certain actions, or "rougher" and "dirtier", if
you embrace them from a get-go. But while this does give you some agency and
add some points for replayability value, I’d say that going full-in with the
"depravity" is the most realistic way here. Depraved Awakening somehow makes you clean by making you as dirty
as possible, if you get what I mean.
I’ll just illustrate this with one example from the game, to make my
point stand out clearer. (SPOILER ALERT). In one of the "bad endings",
where the detective surrenders to the bad guys and lets them rule the world
forever, we see Judy and Christina basically re-enact the "ass to
ass" scene from the aforementioned Requiem
For A Dream, with a large double dildo, in front of the gawking onlookers —
a dark and painful scene, symbolizing their complete and utter spiritual defeat
and moral (if not physical) demise. But then in one of the "good"
endings, after the bad guys have been taken down (or at least temporarily
pacified — remember, this world cannot ever be completely cured of its evils),
after the celebratory dinner scene with Judy and Christina, they proceed to
play sexy games with the MC — and Christina takes out that very same double dildo, doing more or less the same things
with Judy as in the "bad ending", only this time, it’s a show of
genuine sexual delight and happiness. This is how you tame and harness the Dark
Side to work for the good of
humanity, not for taking your own vicious power trips.
This is all very controversial, but that’s how the game works and this
is why most of its sex scenes, even with all their technical deficiencies, are
among the most intoxicating and hypnotic sex scenes in any 3D games I’ve ever
seen. Probably the weakest link is the dialog — Philly is great at thinking up
storylines, not so great at coming up with sex dialog that would be more
stimulating than the usual "will you
be my whore tonight?" and "now
I want you to cum deep inside me" clichés — but I can tolerate that as
long as I have this mental image of the gorgeous 18-year old (step)daughter
deepthroating my cock for the greater good of humanity. It’s an absolutely
insane feeling if you let yourself explore it to its depths. If you don’t,
well, then, Depraved Awakening will
probably just remain another visual novel for you — no better and no worse than
the average fare.
Still, it’s not all just about the plot and the careful steering of your
sexual energy and emotional response into the same haven of heavenly bliss. On
the visual front, Philly may be working with pretty limited assets — standard
Daz models, generic backdrops, etc. — but he knows how to make them tick. Most
of the girls are gorgeous in their own unique ways, with wonderful combinations
of «noble» facial features and dizzying curves. Bodily proportions are
exaggerated only for a select few characters (one thing I’ve noticed is that
the more genuinely evil a female character gets, the bigger tits she is
sporting — apparently, for Philly, the Devil is really in the cleavage). My
personal favorites are Judy (who, as I said, is particularly wonderful for
preserving that innocent expression on her face until the very final stages of
her complex sexual education) and Christina (who is quite obviously modeled and
named after Christina Hendricks — if you were a fan of her in Mad Men, this game’s VERY much for
you!), but I know Carli, with her somewhat more dominant and mature features,
is also very much a fan favorite. The only slight misfire, I think, is bad girl
Kira, whose face is a bit too much plastic-doll for my tastes, but there’s
plenty of renders that focus more on her tits and ass than facial features, and
if that’s what her personality is most adequately represented by, well, that’s
fine by me too.
All of this gorgeousness compensates for the sub-standard quality of the
animations, and if not, then one more asset that puts things over the top are
the music tracks, particularly those by Kai Engel — I almost feel a bit
embarrassed for the guy, since, unlike the omnipresent Kevin McLeod, Engel is
clearly an aspiring and ambitious composer (the "Modum" piano piece,
playing through many of the gentler and more sensual sex scenes, is a modern
minimalist masterpiece worthy of Philip Glass, which I never get tired of
hearing). Even so, the seriousness of the music lends extra seriousness to the
game — there’s this mix of beauty, sadness, hope, and hopelessness which
presents a perfect blend to
illustrate the "let us save our immortal souls through the cleansing of
sexual damnation" overriding theme of the game. Sometimes it makes you
cum, and sometimes... it makes you cry. I actually like it when you can’t quite
separate the two.
As far as Depraved Awakening’s
potential as a "game" is concerned, there’s nothing to write home
about: Philly is all about writing stories, not setting up challenges. The
simple choice-based system is really about two things only — which girls you are
interested in romantically (there will still be 3-4 unskippable scenes with
several of them, but mostly you’re free to choose) and whether you want or do
not want to go the «fully depraved» route, which adds kinkier / dirtier
options, but does not drastically deviate from the more «vanilla» route. Toward
the end of the game, you will have to lock in your primary romantic interest —
the waifu — which is where it is most advisable to have a permanent save slot
(you’ll easily understand where). Other than that, no mini-games, no grinding,
no secret renders or anything, very bare-bones, and there’s nothing wrong with
that. You do have plenty of agency choices during the sex scenes, though.
Of course, this does not make the game any worse than hundreds of
similarly-structured AVNs with weakly engineered player choices — what makes it
better than most of them is that when
you choose whether or not to enter a romantic / physical relationship with one
of the girls, or whether to stick it up her ass or keep it vanilla, it feels as
if you’re making an important
decision (for yourself or for humanity). Of all the AVNs I’ve played that have some
sort of artistic ambitions, Depraved
Awakening is probably the only one that taught me something new, and
actually made me think on issues of
good and evil, moral and immoral, absolute and relative. Even its glorious
final scene, which seems to be there only to present you with one final
mega-fap session and nothing more, somehow reinforces the message — how,
through understanding, unleashing, and harnessing your own
"depravity", you can actually "awaken" the love, understanding,
and selflessness within yourself. It’s a pretty complex message, and one which
should be passed around with extreme care, but I think the game handles it very
expertly.
Bottomline: don’t miss this game, and for God’s sake, don’t rush through it — take your time and
immerse yourself into the entire experience. It’s an actual piece of art, and quite
possibly better than any "erotic" movie ever made.