Monday, March 3, 2025

Double Homework: The Official Review

 DOUBLE HOMEWORK: The Official PatreonGamer Review


General VerdictOnly For Major Fans Of Palmer’s Highly Specific Vision

Double Homework was the second and last «epic» game from Palmer, the somewhat enigmatic and extraordinary game developer who apparently died before the game was officially completed (so his partners at Love-Joint had to put on the finishing touches before him). Keeping that in mind, my first and foremost recommendation for Double Homework is this — do NOT play it BEFORE having given a try to Palmer’s previous game, Daughter For Dessert. By almost any accounts, Daughter For Dessert is better — or, at least, should go down easier on the beginning player — and if you like it enough, you might want to proceed to its «spiritual sequel», Double Homework; but if you are already frustrated with DfD, I see absolutely no reason why you should ever bother with Double Homework. It is a game that does not at all learn on its creator’s mistakes; instead, it takes his weirdly warped vision to an extreme that only dedicated fans will want to follow. 

On a purely technical basis, Double Homework shares all the same flaws as its predecessor. It runs on the same unique Love-Joint game engine, with a slightly embellished interface (for instance, hiding the game control hub now gives you a cutesy little «eye» button to click on rather than the original ugly word «show») but pretty much all of the clumsy features of the original in place — the unbearably lengthy screen transitions, the separate chapters which cannot be played continuously, the cumbersome save system and so on. Apparently, the game was designed to be only played online, so it constantly «uploads» new content which creates tediously unnecessary wait periods every once in a while. Of course, if the intended plan was to prevent piracy of the game, it failed rather miserably (plus, since eventually all of the episodes except for the kinetic epilogues go free anyway, I fail to see what this fuss with the independent game engine was all about). 

In terms of visuals, Double Homework also follows the pattern of Daughter For Dessert: most of the action takes place against static backgrounds, with pretty, but predictable cut figures of the characters shifted around the screen. Actual renders, beautiful as they typically are, remain few and far in between, and no animations are provided. There will be long — VERY long — stretches of dialog during which your only visual stimulus will be those well-memorized sprites, and you WILL be tempted to abuse the skip button even if you manage to become engaged in the plot (which is not the easiest thing in the world). There is no voice acting, either, although that may be a good thing (Palmer tried to have stretches of voice acting for his ladies in Daughter For Dessert, but they usually came out flat and lifeless). 

Finally, in terms of gameplay Double Homework is generally more like a kinetic novel than an actual choice-based game. In the first several episodes, about 90% of your choices will only result in slightly different dialog flavor, and the other 10% are there only to give you the option to lock yourself out of some sexy content (on the occasion that, for instance, you do not want to romantically pursue anybody other than the two main female characters — whom, on the other hand, you are OBLIGATED to pursue by the plot). Later on, occasional choices become more significant — there will be a couple or so different pathways you can take with your classmates — but never significant enough to let you make that much of an impact on the story. Basically, it’s a single, marginally coherent story here that Palmer wanted to tell, and he is simply taking you for a ride, not even bothering to properly set up any illusions of genuine agency. 

Now the story itself. This is probably the main reason why I urge everybody to hold off playing and judging the game before you have given a proper chance to Daughter For Dessert. On a pure and simple level of judgement, next to his previous game — which had a pretty ridiculous story itself — Double Homework represents an even bolder step into the realm of facepalming. More precisely, the story is SO utterly inane that it is almost inconceivable an actual human being wrote it. Taking a bunch of clichés from psychological melodramas, mystery thrillers, and teen sex comedies, Palmer mixes them into a concoction that manages to be unrealistic, over-dramatic, illogical, unfunny, and boring all at the same time. His characters inhabit some sort of parallel universe where entities resembling human beings live according to their own laws, talk their own talk, walk their own walk, and, well, fuck their own fuck, which makes it pretty damn hard to relate to their issues. 

It all starts right from the original premise. At least in Daughter For Dessert, the initial setup was clear — you were the owner of a diner and a widowed father living with your daughter, a situation not wholly unimaginable. In Double Homework, you are seemingly a college-aged guy, a professional athlete and skiier training for the Olympics (!), living in an apartment with two of your «friends»... well, obviously the game implies that they are your sisters, otherwise nothing makes any sense at all — the default definition of «friends» (which you can luckily change in the settings) is really only there to sidetrack Patreon censorship. But if you are their brother and they are your cute redheaded sisters, where are your parents? The nature and circumstances of this relationship are never explained; we know absolutely nothing of the MC’s background other than that he is sort of an introverted jock type — a walking contradiction if there ever was one, but there are plenty more like that all over the game. 

All three siblings are studying (unclear what) at their local school/college, and two out of three have to take special summer classes because they failed the previous year (it is clear why the MC failed, but never really made clear why Johanna, the brightest of the three, has followed him on the same path). What are these classes? What are they studying? Why do they only have one assigned professor? Palmer never explains any of these details properly; instead, he is too busy channelling us into the inner world of his main character’s thoughts and worries, which, in order of magnitude, seem to be lodged somewhere in between Shakespeare’s Hamlet and Dostoyevsky’s Raskolnikov. That’s not a crime in itself, there is nothing wrong trying to inject a little world-weariness and deep psychology into a porn game. The crime is that deep psychology needs at least some fundamental basis in surrounding reality. At the very least, Raskolnikov did commit a terrible crime; in Double Homework, the author tries to generate psychological tension around the fact that a classmate is trying to blackmail the hero for  having wasted hours of his precious time playing video games, instead of saving kittens and caring for little old ladies. And no, it does not get any more serious as things go on. 

Sure, there is the issue of some terribly tragic incident that did take place during our hero’s last bout of Olympic training, allegedly ruining his life, inadvertently turning him into an object of other people’s manipulation and ultimately driving him to do unimaginable things with his sexy sisters. But we don’t get to learn the exact details of this drama at the beginning — we just have to accept that it happened and now our protagonist is suffering a mental breakdown — and when we DO learn them, much later in the game... well, let’s just say, pretty much EVERY unexpected plot twist in Double Homework is usually unexpected because we cannot expect a plot twist to be SO utterly moronic. The drama in this game works better as unintentional comedy, except that the humor in the game does not really work, either. There is too much pretense to spectacular psychological writing, and it always fails. 

That said, by the end of the game, when logic and sense proceed from getting permanently abused to becoming dismembered and drowned in vats of acid, I found myself strangely resigned, almost willing to give in to Palmer’s new laws of literary gravity. When one of the MC’s potential love interests, the reclusive Twitch-streaming girl Amy, turns out to be the princess daughter of the local royalty, I discovered that I was no longer surprised, just willing to go with the frickin’ flow. After all, every single porn game ever made is absurdist fantasy, it’s just that some, like Double Homework, pretend to be more realistic than others by embracing elements of 19th century literature style. Why not simply admit that Double Homework places you inside an alternate reality after all and just take it as it comes? A reality in which an antagonist such as Dennis is really a threat, not just a sorry spoiled whiner coming up with the most ridiculous schemes ever to spoil your life which, in the real world, could only work on those who have even less intellect than the antagonist? 

Thus, if you remember to rewire your brain in accordance with the new rules of «Palmer reality», the story will have an element of intrigue — although no rewiring will be able to excuse the fact that pretty long stretches of the game still have nothing happening, and that it would have been easy to condense it in half and not lose anything of major importance. (Then again, I guess we could press the same charges for a lot of classic literature, especially all those novels originally written on a pay-per-word basis). At the very least, you might get yourself interested enough in playing each new episode just to see where the crazy story is going to take you this time. Also, on a side note, the «last episode recap» sequences by Tamara and Johanna at the beginning of each new chapter are usually quite hilarious. 

But, of course, the main point of Double Homework is not the story by itself — it only matters inasmuch as it influences your sexy encounters. And here is the most important thing: this game will probably be endearing to you only if you ever found yourself in a situation somewhat mirroring the protagonist’s — namely, feeling depressed, miserable, guilt-ridden for whatever reasons and fantasizing about one, or two, or a multitude of beautiful, intelligent, quirky, sympathetic girls (maybe even starting with your own sister/s/, if you got ’em) coming along and saving you from your miserable existence. Be it through pleasant conversation, mild flirting, or hot, reckless sex going all the way from a timid handjob to wild anal rides. 

This is the one and only thing that Double Homework does really, really well. All of your potential love interests are introduced early on in the game and you are perfectly free to select any number of them, based on your preferences, to slowly deepen (figuratively and literally) your relationship as the game limps along. There is plenty of diversity here — all the girls have different, if rather predictably clichéd, personalities: the Barbie (Lauren), the Rebel (Megan), the Twitch Geek (Amy), the Sports Achiever (Rachel), and, of course, your two sisters are direct opposites in terms of personality as well — gentle and sympathetic Johanna vs. cynical and manipulative Tamara (though deep down inside, naturally, she is just as loving and caring as her younger sibling). And yes, if I were a melancholic, depressed student in some faraway college in some provincial shithole, being surrounded by such an outstanding pack of understanding ladies would definitely be the ultimate blissful fantasy. Particularly since Palmer goes to great lengths to shape their personalities — in the usual manner: first introducing them as stereotypes, then showing us how there’s so much more to them than meets the eye and everything. (I think that poor sweet Johanna is pretty much the only one in the pack who doesn’t really have any noticeable character development). 

Unfortunately, while all the girls are good, sweet, nicely rendered and everything, they still do not reach the same lovable (or fappable, for that matter) standards as the ones in Daughter For Dessert. The sex scenes, once you finally get to them, tend to be shorter than before, and usually represented by smaller numbers of renders, as if so much of Palmer and Love-Joint’s energy went into crafting their inane story and long-winded dialog, they just didn’t have any left to give us more than 4–5 steamy pictures per sex scene. And somehow, while at its best DfD really made me fall in love with the characters (almost dying for a possible Amanda / Kathy / Heidi / Lily harem ending), the ladies in Double Homework are nowhere near as magnetic. Even the spicy, freckled, red-headed sisters feel a bit lifeless and perfunctory, not to mention everyone else. Maybe it’s the effect of so much drama — the sex scenes in DfD were often light-hearted and giddy, whereas here the «seriousness» of the plot presses down so heavily all the time. But maybe it’s just the relative laziness of the art designers. (Relative, mind you. There is still enough content in the game to bring you to ecstasy multiple times, if you just let it.)

Still, despite all the badmouthing, I do not regret for one second about playing the game to the end. It helps that my own introverted nature (then again, aren’t most people who play these games probably introverted as heck?) allowed me to at least occasionally identify with the MC, and the fantasy of being brought back to life from near-emotional death by a squad of cute, quirky college girls lining up at your door is a nice one, not to mention that Palmer has (had) his own unique manner of presenting it. It could have been so much better, but so could just about everything. Give it a try — but only, as I already said, if you got your kicks out of Daughter For Dessert first. (Or you can just watch my complete playthrough — there is so little agency in the game that it doesn’t really make much difference whether you press any keys yourself or not, and you’ll save yourself the annoying trouble of «downloading assets» for eternity).

Sunday, December 29, 2024

Double Homework: Complete Playthrough - All Episodes

 Double Homework (by Palmer, 2019-2022)


The last game designed by Palmer before he moved out to his big Misanthropic Mansion in the sky, Double Homework has you playing as a young man recovering from a recent traumatic accident which not only crushed his hopes of becoming an Olympic champion at skiing, but also caused the deaths of several people and almost ended up severing his ties with the outside world. His only rays of light are his two sisters, the rational and serious Tamara and the cheerful, emotional, kind-hearted Johanna. As things develop at their joint home and at summer school to which Alvin has been sent in order to catch up on his missed studies, their complex "triangular" relationship promises to become a lot more complicated than in those happy days before the accident...

Tuesday, December 24, 2024

Daughter For Dessert: The Official Review

DAUGHTER FOR DESSERT: The Official PatreonGamer Review

General Verdict: Frustrating, But Fascinating If You Only Let Yourself Be Swept Away

Most of the people pronouncing judgement on Daughter For Dessert, the first of Palmer’s two "epic" games completed (mostly) in his lifetime (Double Homework being the second), tend to focus on the game’s negative sides, probably because they are so blatantly obvious. Let us quickly move them out of the way, as this has all been written about many times:

1) The game features its own engine rather than the standard RenPy, Unity, RPGM etc. packages — partly out of ambition and vanity, partly to prevent theft and unsolicited dissemination (which, as the very existence of F95 proves by itself, is a futile affair anyway). The engine, with its poor handling of every mechanic that RenPy does ten times better (transitions, skips, hiding the screen, saves, etc.), is cumbersome and annoying; I think there is not a single person in sight who would dare defend it against the insurmountable odds.

2) The game has relatively few graphic renders (most of the action is represented by static cut figures) and no animations whatsoever — Palmer and his team just couldn’t be bothered with something as trivial as movement on the screen. Coupled with the fact that there are long, REALLY long dialog or monolog sequences, it really sounds like a perfect recipe for boredom.

3) The voice acting in the game is weak and perfunctory; the "actresses" voicing Amanda and Kathy sound wooden, bored, and overall easily replaceable by AI these days. The samples provided for free can in no way serve as proper motivation for people to support the game financially.

4) The plot of the game, generally speaking, is stupid, unrealistic, and illogical, and it seemingly gets worse and worse, rather than improving, as the game goes on. By the time of the final denouement, you MAY want to be seriously posing yourself the question of whether the game’s writer really lived on the same planet with us and had any idea of how real people think and act on the surface of Earth, regardless of their race, nation, or creed. More details on this later.

5) The game largely develops as a kinetic novel, with your choices overall meaning very little, unless you just want to lock yourself out of sexy content with some of the girls. It does have some replay value depending on whether you are going for a more harem-like setting (although there are no true harem paths) or want to stay true to a single lady, but since the game has to be replayed as a sequence of 19 stand-alone episodes, it is a serious hassle to actually go through with the replay, and in the end you’ll probably be relying on cheat codes to see everything.

I could go on with these criticisms, but, like I said, they’ve all been done before, and even the four points listed should, for most people, already suffice to condemn Daughter For Dessert as a very, very bad game, one where unbridled ambition does not even begin to get tempered with intelligent, professional, user-friendly realization. (It should also be briefly added that the game ONLY makes sense if you play it in its "untampered", incest-oriented version, but that’s something that applies equally to pretty much any game whose creators are forced to follow the strict Patreon content guidelines these days).

So this is where the tricky part begins. Why, despite all these obvious issues, would I want to give it a four-star rating and urge everybody who still hasn’t done so to give it a try (or, at least, everybody belonging to a certain psychotype, as you’ll find out very soon)?

There are two reasons — one fairly simple and one that may be a bit harder to explain. Let’s start with the simple one in plain sight.

To put it bluntly, many, if not most, of the sex scenes scattered throughout Daughter For Dessert — alas, there are usually, at best, only one or two per chapter — are AMAZING, and I do not use that word lightly. Amazing not from the technical point (as I said, no animations), but rather from the angle of the careful build-up, the love invested in the graphic depiction of the girls, and the attention dedicated to the fine-tuning of their personalities, all of which tie in directly into the love-making. Very, very few games I have experienced here ever try to go for the same depth.

All the four main girls — the daughter Amanda, the nerdy sidekick Kathy, the rational helper Heidi, and the quirky outsider Lily — are written with such distinct, interesting, and generally believable characters that it’s a genuine thrill to then witness them bring in their character traits into bed with them (and with you, of course), with the accompanying pictures telling an even better story than Palmer’s text (although his erotic writing, as opposed to his plot construction skills, is not half-bad either).

Curiously, the main character — Amanda, the MC’s daughter — is perhaps the least charming of the four. She has somewhat of a "cute-girl-next-door" look, is written as a capricious and unpredictable human being with lots of ridiculous mood swings, and almost as soon as we are finally ready to believe her obsessive infatuation with her father, she is shown to be capable of abandoning him on a whim. Still, in places it’s a reasonably decent portrait of a young girl who chooses to confirm and strengthen her identity through surrendering it to an object of «Forbidden Love», and that’s pretty much the image she projects every time she takes her clothes off before your character. It’s a slightly disturbing, perverted (but not seriously traumatic) kind of passion that is hard to resist even if her facial and body features are (to me at least) generally less alluring than everybody else’s.

Then there’s Kathy, Amanda’s best friend, the voracious nerdy student-cum-waitress at your cafe. Kathy may be my single most favorite AVN character of all time — the classic example of that "brainy intellectual built like a brick shipyard", "stimulating conversationalist by day, fire-breathing demon in the sack by night" stereotype that so many of us dream about but so few of us ever encounter in real life. If you remember Woody Allen’s classic "woman interested in Mozart, James Joyce, and sodomy" line from Annie Hall, well, that’s more or less Kathy. She’s usually got the wittiest and funniest (yes, this game can be funny, though it fails at that just as often as it succeeds) lines of them all, she’s got an intelligent face above and reasonably big tits below, she’s willing to risk, experiment, and cross all sorts of lines, and her pictures always show her totally getting into the spirit of things. She’s totally awesome.

Heidi, the redhead bartender turned manager of the diner, is the "motherly figure" of the game, a sort of rational anti-thesis to Kathy’s wildness, which is precisely why the scene in Chapter 12 (where Kathy finally seduces Heidi into a threesome) is probably one of the hottest scenes in any AVN ever written — milking the "opposites attract" idea for all it’s worth and more. She’s the stability anchor of the group, which works just fine when packaged with red hair, freckles, and the usual voluptuous (but realistically voluptuous) mass of tits and ass.

Finally, Lily, the relative latecomer to the game, is a bit of an acquired taste, but the combination of her Far East Asian (nominally Korean) features with her naive-eccentric character gives her a completely different flair from all the other girls — she could have been just another Kathy or Heidi, but Palmer decided otherwise: first, he made her into a comic relief figure for the game, and then he masterfully gave her an adorable soul (along with a thin, slender body with very different proportions from anybody else’s). Her sex scenes on the whole just may be my favorite in the end — in some ways, she feels even less experienced and more innocent than Amanda, and her gradual falling for the MC is especially thrilling when it finally happens.

Of course, to get the proper mileage out of the game’s sex scenes, you have to spend some time with the characters, so the lengthy build-ups and seemingly boring stretches of the plot with endless conversations have their own worth. To me, the thrill of getting there and living through these experiences, even if it does not entirely justify the many technical deficiencies of the game, at least makes them forgivable. Sure, it would be great to have all that in simple, stable, trusty RenPy (maybe some day some thoughtful modder might just get around to that), but in my opinion, the experience of sharing Amanda / Kathy / Heidi / Lily as one’s waifus is still worth the pain of slugging through Palmer’s rusty game engine.

But now we get to the second reason why Daughter For Dessert is such an unforgettable piece of work, though I sense that only a certain (and not very large) category of people shall be able to bear with me here. This reason has to do with the game’s overall atmosphere — and with its writing, which, as I already mentioned, fluctuates between inspired / literate / humorous and utterly embarrassing / cringeworthy... and it sort of fascinates me.

Honestly, the late Palmer (R.I.P.) must have been a very odd person in the flesh. I would not be surprised to learn that he was some sort of shut-in all his life, like that dude in Twin Peaks, because both of his games that I have played (this and Double Homework) focus on protagonists that basically live within themselves and a tiny space that they occupy, only occasionally letting some beautiful outsider into their lives. This focus makes Daughter For Dessert a perfect game for introverts of all kinds — you know, those quiet and shy nerdy types who struggle with crossing the threshold of their own apartment, but also secretly dream of sharing it with that one special person "interested in Mozart, James Joyce, and sodomy", with an equal propensity for intellectual conversation and wild, uninhibited sex.

The heroes in Palmer’s games are definitely not normal people living in any kind of normal world. In this case, their entire life — heck, the life of the entire world — revolves around the MC’s diner, with pretty much the only road he knows of leading to it from his apartment and back there again. There is one major exception, when he and Amanda are forced to take a trip to «Whiskeyville» in order to repair a broken jukebox (!), but even then the entire road trip is claustrophobic, most of it taking place either inside the car or one or two motels along the way. People in this world do not talk or act like normal people, but more like people invented by somebody who has never talked to actual people — and yet, at the same time they sometimes say interesting and occasionally even deep things.

The central plot of the game is a trashy parody of a trashy soap opera, so ridiculous in execution that feeling any genuine emotions of sympathy or sadness is out of the question. Only a true babe in the woods could probably shed real tears for Amanda’s or her mother’s plight. On top of that, we have ridiculous incarcerations, ridiculous trials, ridiculous lawyers called «Saul» (of course, what would you expect of somebody whose conception of the real world was probably formed by watching endless re-runs of Breaking Bad?), and a mock-detective story about the theft of a precious heirloom that would make poor Gilbert Chesterton spin around his axis in the grave. Not that Daughter For Dessert is so utterly unique in this aspect — lots of adult games have equally ridiculous plotlines — but DfD seems to take things so seriously that I almost visualize Palmer himself believing in his plot and the emotional weight it is supposed to carry.

But then you have the characters and their inner worlds, and suddenly, the writing takes a sharp turn and becomes... well, not Dostoyevsky level or anything, but mature, funny, and reasonably deep. To me, that betrays the psychology of a reclusive shut-in: totally clueless and helpless when it comes to depicting life outside, but with all his senses sharpened and thoughts refined when dealing with one’s own inner world. Dialogs between the MC and Kathy, particularly in the first half of the game, can be really golden, and even morally instructive to some people. This, to me, is an absolutely fascinating contrast that I have never met with any other AVN author. Typically, people in this business are usually either consistently decent, or consistently atrocious. Palmer is the only one who’s literally like a fish, totally pitiful while above the water but comfortably at home while under it. Unbelievable.

Being a bit of an introvert myself (though hardly enough to be that clueless about the world outside my window), I can relate very strongly to this paradox, and this is why Daughter For Dessert remains a weirdly crippled favorite of mine. I realize that what I write here may be completely unrelatable for many people — supposedly all those one-star reviews on F95 are indicative of that inability to relate — but I also feel that there is a specially targeted minority that will understand exactly what it is I’m saying.

My only wish for the future is that Palmer’s successors in Love-Joint come to their senses and one day put out a proper remake of Daughter For Dessert in a "normal" game engine like RenPy. This way, fewer people will be put off during the initial episodes of the game and more will be able to concentrate on the lovable characters and their personalities rather than the grueling technical aspects of the interface.

Monday, December 23, 2024

Daughter For Dessert: Complete Playthrough - All Video Episodes

Daughter For Dessert (by Palmer, 2017-2020)


The game puts you in the shoes of a middle-aged owner of a small diner, living with his daughter whom he had to raise on his own after tragedy took away the only love of his life (sob). As a series of natural and not so natural developments leads father and daughter to, er, re-examine and re-assess the relationships which tie them together, you are eventually brought before a serious choice - would you rather settle for a life with your intellectual, adventurous, and risky co-worker Kathy? your beautiful, conservative, and responsible manager Heidi? your quirky, eccentric, unpredictable trainee Lily? or your own flesh and blood, Amanda? Lovers of taboo subjects will certainly appreciate this one, even if the action in it takes a long time going, and most of the sex scenes are represented by still images.

Thursday, December 19, 2024

Harem Hotel: Episode 4

Harem Hotel (by Runey, 2018)

Episode 4: Take A Free Ride With Your Favorite Bunny

In this chapter, Big John continues to bond with Lin, learning more and more about her tragic history over the past 300 years, and with Kali, who he gets to take on his first date to Corpus Cafe.


He also continues his exploration of Caliber, where he helps bring back to safety a runaway slave, takes a nice walk in the park with Eris, the nerdy chatterbox girl...


...and attends the grand opening of the Bun Bun Brothel as a VIP client, meaning that he now has priority access to any of the three holes of three of the hottest Bunnies around... 


...the possibilities are endless!



Download the game here: F95Zone
Support Runey for their work: Patreon

Wednesday, December 18, 2024

Harem Hotel: Episode 3

Harem Hotel (by Runey, 2018)

Episode 3: Being A Slave Sometimes Has Its Own Advantages

In this chapter, the Harem Hotel receives its second paying customer, a petite pony-tailed young girl by the name of Ashley, who seems to entertain a rather naughty personality while immediately taking a liking to Big John.


As the guests slowly become more accustomed to their surroundings...


...our hero mostly spends his time out in Caliber, helping Saint Abby feed the poor, hanging out at the bar, and observing the carefree lifestyle of local rich girls...


whose decadent depravity occasionally lands them in embarrassing (but hot!) situations...



Download the game here: F95Zone
Support Runey for their work: Patreon

Tuesday, December 17, 2024

Harem Hotel: Episode 2

Harem Hotel (by Runey, 2018)

Episode 2: Exquisite Obedience Lessons For Little Lin

In this chapter, life at the Hotel gets off to a slow start, with almost no residents except for the reclusive Kali...


...so Big John has no choice but to fully concentrate on the training and grooming of his new Elf slave, Lin. Fortunately, the shy little maid is already attracted to her Master, and perhaps even more so when she catches him in the nude one fine morning, with Big John's impressive manhood making an unforgettable impression on the young prude... 


In the meantime, Big John profits from these quiet times by continuing to explore the city of Caliber, getting to know its cafes, churches, bars, beaches, and brothels...


...and figuring out how to make money (through honest work) and how to spend it (on honest whores).



Download the game here: F95Zone
Support Runey for their work: Patreon

Monday, December 16, 2024

Harem Hotel: Episode 1

Harem Hotel (by Runey, 2018)

Episode 1: A 10 Percent Discount On Any Slave Of Your Choosing

In the first episode of Harem Hotel, the epic sandbox fantasy adult game by Runey (updated to the latest version and newly remastered), we assume the role of Big John, a healthy young man who has just come into possession of an exquisite luxury hotel/boarding house, left to him by his grandfather in the beautiful city of Syl'ari. 


Upon arrival, Big John quickly discovers two odd things: one is that the "Harem Hotel", as he calls it, for some reason attracts only handsome and single young ladies (such as the nerdy and temperamental Kali, the daughter of a local tycoon)...


...and another is that apparently it is not only legal to own Elf slaves in Syl'anar, but, in fact, the country's entire economy is based on it.


As a matter of fact, much of the Harem Hotel is being run by Lin, a cute little Elf slave maid also inherited from Big John's grandfather - and while Big John's general stance of slavery is obviously negative, it is pretty hard to resist the temptation of exercising one's power over such a cute little thing as Lin... isn't it?



Download the game here: F95Zone
Support Runey for their work: Patreon

Saturday, December 14, 2024

Dreams Of Desire: Episode 5

Dreams Of Desire (by LewdLab, 2017)

Episode 5: Does It Feel Good To Do Naughty Things With Your Sister?

In this chapter, after spending part of the night pretending to sleep in Mom's bed (while in reality quietly fingering her pussy)... 


...and another part cuddling with his cute younger sister Alice (who gets to get her first, unforgettable glimpse of her brother impressive erection)...


...Bally finally drifts off to dreamland, where he, too, is contacted by the mysterious Apparition and equipped with an oddly-looking "Dream Shard" - a device that lets our hero peek into some long-forgotten memories, this time involving a sinister Prophet and his gorgeous sister Helen who, as it turns out, used to go much further than Bally and his sisters in their own affairs of the flesh... 


As confusing as it all is, the good news is that the next day, at the library Bally learns how to extend his powers of hypnosis to last during the daytime - and immediately tests his new powers on Tracy, subjecting her to a little strip tease and a bit of spanking: small price to pay for her mischief, perhaps, but clearly this is just the first step in something much, much bigger...



Download the game here: F95Zone
Support LewdLab for their work: Patreon

Friday, December 13, 2024

Dreams Of Desire: Episode 4

Dreams Of Desire (by LewdLab, 2017)

Episode 4: That Day Your Mother Blew Her Publisher...

In this chapter, while Tracy is busy showing off her sexy bikini collection to her poor little brother, Mrs. Turner does her best to secure a publishing contract for herself...


...though even she herself ends up a little surprised when she eagerly consents to give the guy a blowjob to seal the deal. Perhaps the side effects of Bally's spell really last a long time...


...at least they certainly do in Bally's presence, as her lucky son gets to have a little taste of Mom's tits and ass that afternoon as well. More good news include the return home of Bally's favorite younger sister Alice, who has come back from guesting at her Aunt Jenna's earlier than expected. Bad news, on the other hand, involve Bally gaining access to Tracy's laptop and learning that she and Aunt Jenna might have been secretly planning to do something about Alice. 


Unfortunately, Bally is still left in the dark about what it might be, but at least he can still use the spell to apply proper punishment to his sister's naked body late at night...



Download the game here: F95Zone
Support LewdLab for their work: Patreon

Dreams Of Desire: Episode 3

Dreams Of Desire (by LewdLab, 2017)

Episode 3: We Need Your Clothes, Your Key, And Your Pussy

In this chapter, Bally attempts to find additional information on his mysterious spell, even visiting the local library where he accidentally discovers a strange volume on the art of hypnosis (and immediately puts it to good use on Marcus' mother, also visiting the same library).


Meanwhile, Tracy decides to sabotage his efforts to do extra work for his Mom so as to avoid getting drafted, which threatens to deteriorate Bally's relations with his mean elder sister even further. Fortunately, she is not any more immune to his spell than Mom...


...and it is really hard to get irredeemably mad at your gorgeous sister when you can get her completely under your power in the middle of the night... 


the downside to this being that, apparently, putting Tracy under the spell also puts her at the mercy of somebody else's power as well, as it seems evident by now that Bally's spells have unleashed certain sinister (and quite horny) supernatural forces, capable of infiltrating their victims' dreams and awakening their most depraved fantasies... 



Download the game here: F95Zone
Support LewdLab for their work: Patreon

Wednesday, December 11, 2024

Dreams Of Desire: Episode 2

Dreams Of Desire (by LewdLab, 2017)

Episode 2: Beware Of Naughty Spells With Weird Side Effects

In this episode, Bally continues to experiment with his odd donation of a magic spell on his Mom, learning that it helps her not only to become submissive to his sexual demands while sleeping at night, but also to become more obedient throughout the day as a result of hypnosis.


Unfortunately, one thing that Bally is not aware of is that the spell also causes her to experience weird nightmares of sexual abduction and possession, something that suggests there may be some seriously foul game at play, though neither the predator nor the victim have any proper suspicions at the moment.


Outside of the realm of dark magic, things also get more tense at home with the return from summer camp of Tracy, Bally's bitchy elder sister who happens to be almost as annoying as she is hot...


...something her little brother has to deal with if he really wants to continue exercising his newly discovered sexual powers on his family members.



Download the game here: F95Zone
Support LewdLab for their work: Patreon